Game Workers Unite (GWU) launched in early 2018 as a worker-led movement responding to widespread dissatisfaction with conditions in the video game industry, particularly long “crunch” hours, job insecurity, low pay in roles like QA, and persistent inequality. It emerged from informal online discussions among game developers about unionisation and labor rights, which rapidly coalesced during the 2018 Game Developers Conference (GDC) in San Francisco. Conversations sparked by a unionisation panel at GDC, combined with online organising via Discord and social media, helped turn diffuse frustration into a coordinated initiative.